![]() In this mode, denoisers and some other real-time rendering approximations are disabled, and the image is produced When a single player game or demo playback is paused, normally with the pause key, the photo mode activates. Music playback support is using code adapted from the Yamagi Quake 2 engine. Playback controls, such as selecting the track or putting it on pause, are available through the ogg command. Music volume is controlled by console varaible ogg_volume. In the game, music playback is enabled when console variable ogg_enable is set to 1. music/Track02.ogg for music from the version of Quake II downloaded from GOG.music/02.ogg for music copied directly from a game CD.The files should use one of these two naming schemes: To enable music playback, copy the CD tracks into a music folder either next to the executable, or inside the game directory, such as baseq2/music. Quake II RTX supports music playback from OGG files, if they can be located. These can be ignored.īuild with Visual Studio on Windows, make on Linux, or the CMake command Note 2: when CMake is configuring curl, it will print warnings like Found no *nroff program. Note: only 64-bit builds are supported, so make sure to select a 64-bit generator during the initial configuration of CMake. ![]() The package files can be found in the GitHub releases or in the published builds of Quake II RTX.Ĭonfigure CMake with either the GUI or the command line and point the build at the build folder Specifically, the blue_noise.pkz and q2rtx_media.pkz files or their extracted contents. Note: the asset packages are required for the engine to run. Note: this is required by the shader build rules.Ĭopy (or create a symbolic link) to the game assets folder ( Q2RTX/baseq2)
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